11/13/2023 0 Comments Capture gif in game![]() With GIF sharing, you give your player a chance to create unique content for your game, that is exclusive to them. The only way to leverage this unique piece of content is to make the GIF easily shareable. Recording the players AHA moment or enabling them to do this themselves, is just the first step. This mode is useful for games where player moves tend to be different each time – such as those in board games, puzzle games, etc. The manual mode of GIF capturing records one frame at a time based on what you specify. This one’s useful for games where timing is crucial, like action games. You can configure the number of frames to be recorded based on the triggers and milestones within the game, that you want to take a sneak peek at. With this time-based recording, you can record certain frames between the start and stop of an event. That’s why GetSocial’s GIF recording library supports two different ways to record the gameplay: The AHA moment for every player is different and it is absolutely impossible for you to jump in at the right time to record it. Identifying and capturing shareable moments Here’s what a typical GIF capture and playback would look like. The feature allows a player the chance to record their game session and share their experience within the game’s community and their friends. With GIF capturing, GetSocial is enabling mobile game developers to record a player’s gameplay. With GIF capturing, GetSocial is taking sharing of positive gaming experience to another level! ![]() They often share screenshots from the game, to show a level they just completed, or a new high score that they just set, or a challenge they won. You may have seen social media posts from friends who are actively engaged with a game. As app marketers and developers continually seek ways to optimize their growth while keeping players engaged, we decided to work on a little hack ourselves – introducing GIF capturing and sharing. You don’t just need to battle it out on digital platforms for attention, but also keep engaged players from churning out. ![]() Acquiring new players and engaging them is getting tougher by the day. ![]()
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